Rain amplifier
Matthijs la Roi

Rain Amplifier



Rain Amplifier is a cedar-clad rain sculpture and stage, situated in the forest environment of Sint-Arnolduspark. Geometrically, the sculpture resembles a half dome with an intricate and expressive ornamental interior. Within the dome an artificial rain shower is produced through a system of interconnected tubes and nozzles. These will be unvisible, however visitors can touch the sculpture and the water, thus affecting the sound of the artificial rain. The amplification of the sound of the water is a result of the dome form, creating a dynamic soundscape to be experienced in its environs. Rain Amplifier is a sculpture that provides the space to reflect on rain and our relation to it. It reminds us of its historical-culture significance and the importance of addressing contemporary challenges related to climate change. It is a place to celebrate rain through the means of musical or theatrical performance. 


GPS coordinates artwork: 50°48'59.1"N 3°27'53.8"E

Sint-Arnolduspark was established in Anzegem at the end of the 19th Century, after the occurrence of several miraculous healings attributed to the natural water spring. The park sanctuary is named after Arnold, a Flemish saint born in Tiegem in around 1040. In this divine light, many historical objects were built, including a fountain, a chapel, artificial grottoes and ponds. Rain Amplifier finds itself amidst this eclectic amalgamation of follies and water elements. Located on a hill that acts as a natural amphitheatre, the sculpture will host a series of performances throughout the summer of 2020. The park has a cafeteria and playground. 


Dutch architect Matthijs la Roi is founder of the international architecture and design studio by his own name based in London. La Roi has worked on a wide range of design projects throughout his career, including buildings, ships, products and public artworks. The studio has won numerous architectural and public-art competitions. Matthijs la Roi is interested in the use of generative processes to create immersive architectural and urban experiences pertaining to the use of sound, light and movement.